DeviceTest

Rainbow Six Siege eDPI Calculator — Effective DPI and cm/360

Siege has separate horizontal, vertical and aim-down-sights sensitivities, which makes comparing setups awkward. This page converts the horizontal value into eDPI and cm/360 and matches it in other shooters.

Part of the eDPI Calculator.

Quick answer: eDPI = DPI × horizontal sensitivity, and cm/360 = 360 ÷ (sensitivity × DPI × 0.005730). Siege players commonly run 400–800 DPI with sensitivity 8–14, which lands around 30–50 cm per 360° — lower than most shooters because of the slow, precise peeking game.

Typical: 1100

eDPI
7,200
DPI × sensitivity
cm / 360°
8.73 cm
very fast — flick-oriented
inches / 360°
3.44 in
for imperial mousepads
Resolution
0.0242 cm/°
mouse travel per degree
Same turn distance in other games (sensitivity to enter there)
Counter-Strike 2 (yaw 0.022)2.3439
Valorant (yaw 0.07)0.7367
Apex Legends (yaw 0.022)2.3439
Overwatch 2 (yaw 0.0066)7.8131
Team Fortress 2 (yaw 0.022)2.3439
Quake Live (yaw 0.022)2.3439
Fortnite (yaw 0.005555)9.2828
Call of Duty: Warzone (yaw 0.0066)7.8131

The constant assumes MouseSensitivityMultiplierUnit is left at its default 0.02. If you changed that value in your settings file, the conversion scales with it. Vertical and ADS sensitivities are separate.

GameYaw (deg/count)Sensitivity for the same cm/360Confidence
Counter-Strike 20.0222.3439high
Valorant0.070.7367high
Apex Legends0.0222.3439high
Overwatch 20.00667.8131high
Team Fortress 20.0222.3439high
Quake Live0.0222.3439high
Fortnite0.0055559.2828medium
Rainbow Six Siege0.005729577951308239.0000medium
Call of Duty: Warzone0.00667.8131medium
Only games with a publicly documented yaw constant are listed — a conversion that is slightly wrong is worse than no conversion. If you are not sure of your real DPI, measure it first with the mouse DPI test. Scoped and ADS sensitivities have their own multipliers and are not covered here.
Core facts
Yaw constant used0.00572957795130823 degrees per count (medium confidence — documented, not estimated)
In-game controlHorizontal sensitivity (1–100)
Typical rangeMost players sit between 3200 and 11200 eDPI (800 DPI with sensitivity 4–14), with 30–50 cm/360 the common working range.
CaveatThe constant assumes MouseSensitivityMultiplierUnit is left at its default 0.02. If you changed that value in your settings file, the conversion scales with it. Vertical and ADS sensitivities are separate.

How the Rainbow Six Siege numbers are calculated

The Siege constant is derived from the default MouseSensitivityMultiplierUnit of 0.02 — the community-standard basis for conversions. If you edited that multiplier, scale your sensitivity accordingly before converting.

Keeping the same feel when you change DPI

Your cm/360 only changes if DPI × sensitivity changes. If you raise DPI from 400 to 800, halve the in-game sensitivity and your turning distance stays identical — the calculator will show the same cm/360 for both setups, which is the quickest way to confirm you have compensated correctly.

When to use this test

  • Copying a Rainbow Six Siege sensitivity from a video or a friend's setup into your own mouse settings
  • Comparing your Rainbow Six Siege setup with players who report DPI only, or eDPI only
  • Moving to Rainbow Six Siege from another shooter without losing your turn distance
  • Checking whether your sensitivity sits inside the range most Rainbow Six Siege players use

Frequently asked questions

Frequently Asked Questions

What is a normal Rainbow Six Siege sensitivity?
Most players sit between 3200 and 11200 eDPI (800 DPI with sensitivity 4–14), with 30–50 cm/360 the common working range. Converted to cm/360 that is the range most players find comfortable, though preference and mousepad size matter as much as the number.
Can I use my Rainbow Six Siege sensitivity in another game?
Yes — use the sensitivity converter on this site, which matches the physical turn distance (cm/360) between games rather than the slider value.
Why does the calculator not include scope or ADS sensitivity?
Because scoped aiming uses an additional multiplier in Rainbow Six Siege that is separate from the hip-fire value. Convert the hip-fire sensitivity here, then adjust the scope setting in game.

More gaming sensitivity tools