DeviceTest

Overwatch 2 eDPI Calculator — Effective DPI and cm/360

Overwatch 2 has a fast movement game and a 1–100 sensitivity scale that is finer than most shooters. This page converts it to eDPI and cm/360 and to the other big shooters, so a sens you liked elsewhere can be reproduced exactly.

Part of the eDPI Calculator.

Quick answer: eDPI = DPI × sensitivity, cm/360 = 360 ÷ (sensitivity × DPI × 0.0066). Overwatch players typically use 3–8 sensitivity at 800 DPI, which is about 15–25 cm per 360° — noticeably faster than tactical shooters.

Typical: 1100

eDPI
4,000
DPI × sensitivity
cm / 360°
13.64 cm
very fast — flick-oriented
inches / 360°
5.37 in
for imperial mousepads
Resolution
0.0379 cm/°
mouse travel per degree
Same turn distance in other games (sensitivity to enter there)
Counter-Strike 2 (yaw 0.022)1.5000
Valorant (yaw 0.07)0.4714
Apex Legends (yaw 0.022)1.5000
Team Fortress 2 (yaw 0.022)1.5000
Quake Live (yaw 0.022)1.5000
Fortnite (yaw 0.005555)5.9406
Rainbow Six Siege (yaw 0.00572957795130823)5.7596
Call of Duty: Warzone (yaw 0.0066)5.0000

Individual hero sensitivities can override the global value; the conversion uses the global sensitivity.

GameYaw (deg/count)Sensitivity for the same cm/360Confidence
Counter-Strike 20.0221.5000high
Valorant0.070.4714high
Apex Legends0.0221.5000high
Overwatch 20.00665.0000high
Team Fortress 20.0221.5000high
Quake Live0.0221.5000high
Fortnite0.0055555.9406medium
Rainbow Six Siege0.005729577951308235.7596medium
Call of Duty: Warzone0.00665.0000medium
Only games with a publicly documented yaw constant are listed — a conversion that is slightly wrong is worse than no conversion. If you are not sure of your real DPI, measure it first with the mouse DPI test. Scoped and ADS sensitivities have their own multipliers and are not covered here.
Core facts
Yaw constant used0.0066 degrees per count (high confidence — documented, not estimated)
In-game controlSensitivity (1–100 in game)
Typical rangeMost players land between 2400 and 6400 eDPI (800 DPI with sensitivity 3–8).
CaveatIndividual hero sensitivities can override the global value; the conversion uses the global sensitivity.

How the Overwatch 2 numbers are calculated

The classic rule of thumb is that Overwatch sensitivity is roughly 3.33× the CS2 value for the same feel; the converter computes the exact figure.

Keeping the same feel when you change DPI

Your cm/360 only changes if DPI × sensitivity changes. If you raise DPI from 400 to 800, halve the in-game sensitivity and your turning distance stays identical — the calculator will show the same cm/360 for both setups, which is the quickest way to confirm you have compensated correctly.

When to use this test

  • Copying a Overwatch 2 sensitivity from a video or a friend's setup into your own mouse settings
  • Comparing your Overwatch 2 setup with players who report DPI only, or eDPI only
  • Moving to Overwatch 2 from another shooter without losing your turn distance
  • Checking whether your sensitivity sits inside the range most Overwatch 2 players use

Frequently asked questions

Frequently Asked Questions

What is a normal Overwatch 2 sensitivity?
Most players land between 2400 and 6400 eDPI (800 DPI with sensitivity 3–8). Converted to cm/360 that is the range most players find comfortable, though preference and mousepad size matter as much as the number.
Can I use my Overwatch 2 sensitivity in another game?
Yes — use the sensitivity converter on this site, which matches the physical turn distance (cm/360) between games rather than the slider value.
Why does the calculator not include scope or ADS sensitivity?
Because scoped aiming uses an additional multiplier in Overwatch 2 that is separate from the hip-fire value. Convert the hip-fire sensitivity here, then adjust the scope setting in game.

More gaming sensitivity tools