DeviceTest

Mouse Sensitivity Converter — Same cm/360 Across Games

Moving between shooters without rebuilding your aim means keeping the same physical turn distance, not the same slider number. This converter takes your DPI and sensitivity in one game and returns the sensitivity that produces the same cm/360 in another.

Quick answer: Enter your DPI and your current sensitivity, pick the game you are coming from and the game you are going to: the converter matches cm/360 exactly. Example: 800 DPI with CS2 sensitivity 1.0 equals about 0.314 in Valorant, 1.0 in Apex and 3.33 in Overwatch 2.

Yaw 0.022 deg/count

Yaw 0.07 deg/count

Valorant sensitivity
0.6286
keep the same mouse feel — identical 10.23 cm per 360° turn
cm / 360°
10.23 cm
very fast — flick-oriented
eDPI (from side)
1,600
same in-game scale
From yaw
0.022
high confidence
To yaw
0.07
high confidence
Counter-Strike 2 @ 800 DPIsensitivity 2.0000 → 10.23 cm/360°
Valorant @ 800 DPIsensitivity 0.6286 → 10.23 cm/360°
Counter-Strike 2: Scope sensitivity has its own multiplier (zoom_sensitivity_ratio); conversions here apply to hip-fire.Valorant: Scoped weapons apply their own multiplier; the number here is hip-fire.
Conversions use each game's published yaw constant and preserve cm/360 — the physical distance your hand learns. Only documented games are listed; for everything else, tune by feel in a practice range. See the eDPI and cm/360 guide for the reasoning behind the formula.
Core facts
MethodConvert both games to cm/360 and solve for the matching sensitivity — no rounding shortcuts
Games coveredOnly games with a publicly documented yaw constant (see the list on this page)
What is preservedHip-fire turn distance; scoped multipliers and ADS settings must be tuned in game
Rule of thumbValorant sens ≈ CS2 sens × 0.318; Overwatch 2 ≈ CS2 × 3.33 — the converter gives the exact value

Why matching cm/360 is the right way to convert

Your hand learns a distance, not a number. Every conversion that preserves cm/360 preserves that distance. This is why the calculation uses each game's yaw constant rather than the popular shortcuts people share — the shortcuts are approximations of exactly this math, and they drift apart as sensitivities move away from the common range.

What conversion cannot do

Two games with the same cm/360 can still feel different: field of view, ADS behaviour, movement speed and whether the game scales sensitivity with zoom all change perception. Convert the hip-fire value, then spend ten minutes in a practice range adjusting the scope multiplier — that is the part no calculator can do for you.

When to use this test

  • Switching from CS2 to Valorant (or back) without losing your muscle memory
  • Bringing a comfortable Overwatch sensitivity into Apex Legends
  • Rebuilding your aim after moving from a 400 DPI mouse to an 800 DPI one
  • Checking a pro player's settings in a game you actually play

Frequently asked questions

Frequently Asked Questions

Which games can I convert between?
Those with a documented yaw constant, listed in the dropdowns — currently CS2, Valorant, Apex Legends and Overwatch 2, with more added only when the constant can be verified.
Should I convert by eDPI instead?
No — eDPI is only comparable within one game because each game turns a different number of degrees per count. cm/360 is the game-independent value, which is what this converter matches.
My aim feels slightly off after converting. What now?
Check that pointer acceleration is off at the operating system level, that both games use the same display mode and FOV behaviour, then adjust in small steps (a few percent of the converted value) rather than large jumps. Aim trainers help isolate whether the difference is your settings or the game.
Does DPI matter if I use the converter?
It matters for the math: DPI is part of cm/360. If you are unsure of your real DPI, the DPI test on this site estimates it, and the eDPI calculator explains how DPI and sensitivity combine.

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